Extended TF2 Admin Commands (sourcemod)

These commands provide extended functionality that may not be present on all games, either due to game or engine differences. In general, they work on the most popular mods. If you have a mod which is new, or not supported yet due to lower popularity, file a feature request.

Command Plugin Access Format Descriptionsm_beacon funcommands slay <target> Adds a ring around each target, making them easily visible.

sm_burn funcommands slay <target> [time] Sets the target(s) on fire for the specified amount of time. This may or may not work fully on certain games (for example, TF2 is missing the fire sprite, but clients will bleed/lose health). If specified, burning effect will stop after the [time] seconds.
sm_chat basechat chat <message> Sends a say-chat message to all admins.
sm_csay basechat chat <message> Sends a centered message to all players.
sm_gag basecomm chat <target> Prevents the target(s) from using messagemode/say chat.
sm_hsay basechat chat <message> Sends a message to all players via a center-bottom hint box.
sm_msay basechat chat <message> Sends a message as a menu panel (only meaningful on games that support radio menus).
sm_mute basecomm chat <target> Prevents the target(s) from using voice chat.
sm_play sounds admin <target> <file> Plays a sound file on the server to each target.
sm_psay basechat chat <target> <message> Sends a private chat message to a single target.
sm_rename playercommands slay <#userid|name> Changes the name of a player.
sm_resetcvar basecommands cvar <cvar> Resets CVAR value back to default.
sm_say basechat chat <message> Sends a say-chat message to all players.
sm_silence basecomm chat <target> Performs both a gag and mute on the target(s).
sm_slap playercommands slay <target> [damage] “Slaps” a player, emitting a noise and throwing them in a random direction. If specified, the damage amount will be subtracted from each target’s health.
sm_slay playercommands slay <target> Kills a player.
sm_tsay basechat chat [color] <message> Sends a top-left message to all players. If no color is specified, the text will be white. Colors available are: white, red, green, blue, yellow, purple, cyan, orange, pink, olive, lime, violet, lightblue. The names are not case sensitive.
sm_ungag basecomm chat <target> Allows the target(s) to use messagemode/say chat again.
sm_unmute basecomm chat <target> Allows the target(s) to use voice chat again.
sm_unsilence basecomm chat <target> Perfoms both an ungag and unmute on the target(s).


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